NextStep
Next stop = terrain rendering!
Since it is a part of so many other games, and it can be nicely isolated, it is a logical thing to be working on. It also has plenty of literature.
I'm still wrestling with a good class hierarchy for the rendering process. In my simple previous examples, all renderables implemented the same interface, and they were added to an ordered list. This flat model cannot be maintained for more complicated scenes, I think.
On another note: I've thrown up another ball about a generic 3D Model converter/loader interface. If that takes off, I'd be thrilled to cooperate.
Since it is a part of so many other games, and it can be nicely isolated, it is a logical thing to be working on. It also has plenty of literature.
I'm still wrestling with a good class hierarchy for the rendering process. In my simple previous examples, all renderables implemented the same interface, and they were added to an ordered list. This flat model cannot be maintained for more complicated scenes, I think.
On another note: I've thrown up another ball about a generic 3D Model converter/loader interface. If that takes off, I'd be thrilled to cooperate.
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